tiredcharmer (
tiredcharmer) wrote2019-10-28 07:07 pm
Diatu Attribution Sconce
ABOUT
APPEARANCE
HOUSE: Eiather
SPECIES: Troll
HOMEWORLD: Paradox Space
AGE: 9 sweeps (19-20 years)
BACKGROUND: [DATA EXPUNGED]
SPECIES: Troll
HOMEWORLD: Paradox Space
AGE: 9 sweeps (19-20 years)
BACKGROUND: [DATA EXPUNGED]
HAIR: Matted, greasy, and long. Jet black.
EYES: Yellow sclera, pure black irises
HEIGHT: 6'2"
WEIGHT: 817 lbs.
TYPICAL FASHION: Khaki button-up over a teal shirt with a black Licer symbol on it and faded blue jeans; or a dark grey hoodie over a white button-up and khaki shorts. Always wears socks with sandles.
DISTINGUISHING MARKS: [DATA EXPUNGED]
EYES: Yellow sclera, pure black irises
HEIGHT: 6'2"
WEIGHT: 817 lbs.
TYPICAL FASHION: Khaki button-up over a teal shirt with a black Licer symbol on it and faded blue jeans; or a dark grey hoodie over a white button-up and khaki shorts. Always wears socks with sandles.
DISTINGUISHING MARKS: [DATA EXPUNGED]
just keep pissing
"If not you, then who?"
STATS & SAVING THROWS
STR: "8" (Wimpy nerd.)
DEX: "8" (Trips over her nonexistent shoelaces every other step.)
CON: "14" (Surprisingly durable, all things considered. Excellent endurance.)
INT: 22 (Scary smart, absorbs information like a sponge, knows exactly how to apply it, and finds shortcuts and hacks everywhere.)
WIS: 16 (Common sense and down to earth; strong convictions make for a strong will.)
CHA: "6" (Abrasive, caustic, sardonic, rude, messy, terrible hygiene... the list goes on.)
DEX: "8" (Trips over her nonexistent shoelaces every other step.)
CON: "14" (Surprisingly durable, all things considered. Excellent endurance.)
INT: 22 (Scary smart, absorbs information like a sponge, knows exactly how to apply it, and finds shortcuts and hacks everywhere.)
WIS: 16 (Common sense and down to earth; strong convictions make for a strong will.)
CHA: "6" (Abrasive, caustic, sardonic, rude, messy, terrible hygiene... the list goes on.)
CLASSES
PROFICIENCIES & LANGUAGES
GOALS
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MORNING
- Intimation I
- Thaumaturgy I
- Modification I
- Religion I
- Osmarius I
- Mathematics II
- Sundering I
- History of the Tenscore Kingdoms I
- Law II
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LANGUAGES: Alternian, Beforan, Common, High Osmarius (Beginner)
OTHERS: Law, Debate, Mathematics, Studying, Guitar (Basic), Singing (Basic), [DATA EXPUNGED]
OTHERS: Law, Debate, Mathematics, Studying, Guitar (Basic), Singing (Basic), [DATA EXPUNGED]
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- Keep head down
- Recover [DATA EXPUNGED]
- Find who or what is bringing the Sundered to the Kingdoms
- Double-kill ghost dragon
i just wwwwant to live a quiet life, is that too mmmmuch to ask?
CONTACTS
ACTIONS
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Grumbrig, Troll Lord of Okanes (Special Connection)
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Sign Casting: A "metamagic" hack for spells with verbal and wand components.
- DOUBLE: Use double-pronged wand to draw two separate circles, recite speech component verbally and with sign language with slight delay between the two. Creates two instances of the spell.
- QUICK: Use wand to draw a single circle, recite one half of the speech component verbally and the other half with sign language in tandem to cast spell twice as fast.
- POWER: Use double-pronged wand to draw two circles overlaid on one another, recite speech component verbally and with sign language in tandem. Spell copies overlay with one another to double the power.
INVENTORY
SPELLS
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- "Double-pronged" wand (casting end was slit in half and 2X modification rune was Forged onto it to distribute power)
- [DATA EXPUNGED]
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Light I (Thaumaturgy): Creates a small globe of light at the end of the wand. Can be tossed a short distance to illuminate the way forward.
Fire I (Discovery): Propels a bolt of fire forwards. Fire is otherwise mundane.
Deflect I (Thaumaturgy): Creates a one-directional shield that can absorb a small amount of magic before breaking.
Food I (Discovery): Creates a loaf of bread. That's it.
Vector I (Modification): Controls the direction of an inanimate object or force that's already in motion.
Identify I (Contract Intimation): Identifies the school and basic properties of a basic spell or magic item.
Spike I (Thaumaturgy): A small burst of countermagic force. Typically not enough to completely disperse a spell on its own, but it can weaken it. Knowing a spell's weak point will increase its power, as will hitting the spell repeatedly.
Fire I (Discovery): Propels a bolt of fire forwards. Fire is otherwise mundane.
Deflect I (Thaumaturgy): Creates a one-directional shield that can absorb a small amount of magic before breaking.
Food I (Discovery): Creates a loaf of bread. That's it.
Vector I (Modification): Controls the direction of an inanimate object or force that's already in motion.
Identify I (Contract Intimation): Identifies the school and basic properties of a basic spell or magic item.
Spike I (Thaumaturgy): A small burst of countermagic force. Typically not enough to completely disperse a spell on its own, but it can weaken it. Knowing a spell's weak point will increase its power, as will hitting the spell repeatedly.
